As Soho post-production services consolidate into integrated groups, independent audio specialists may need to compete through flexibility, niche expertise and facility partnerships.
Tag: Audio Engineering
HyFi Shows How Browser-Based Cloud Mastering Is Evolving
Musik Hack’s HyFi brings loudness and tonal controls to browser-based mastering across computers, tablets and phones—but where does it fit in professional workflows?
Interchanger Aims to Simplify Session Transfers Between Pro Tools, Reaper, Cubase and Nuendo
FilmSound.ai’s Interchanger promises direct session conversion between Pro Tools, Reaper, Cubase and Nuendo while retaining key editorial and mixing data.
Halo Post and LipSync Join Forces Under New Playhouse Post Division
Playhouse Studios is combining Halo Post’s Noel Street facility and assets with LipSync to create Playhouse Post, a new integrated Soho post-production division.
How to Build a Resilient Career in Game Audio
Build a resilient game audio career through specialist skills, middleware, implementation portfolios, freelance readiness and critical AI literacy.
Microsoft Gaming Layoffs: What They Mean for Game Audio and Education
Microsoft’s Xbox gaming layoffs highlight changing team structures and the creative, technical and business skills game-audio students need.
How Vinyl Records Are Made: Mastering, Cutting, Pressing and Quality Control
A clear guide to how vinyl records are made, from dedicated vinyl mastering and side assembly through lacquer cutting, plating, stampers, pressing, test pressings, quality control, packing and shipping.
CMA Geneva Opens Dolby Atmos Control Room Designed by WSDG
CMA in Geneva has opened a WSDG-designed Dolby Atmos control room, expanding its facilities for immersive music production, education and professional audio work.